Hey folks, as some of you may know I'm doing my PhD in virtual world Second Life
and am launching a survey to capture information about the experiences of SL Residents.
Who controls the information in virtual worlds? How do fads and trends spread around them? And how important are chance encounters at game parlours, rest areas or marketplaces?
My research aims to answer these questions by describing the social networks of Second Life. The goals are to understand who talks with whom, to follow information as it spreads around the virtual world, and to uncover which groups and cliques are most integral to the social workings of this online space.
I need to poll as many Residents as possible. Who are your
friends and acquaintances?
Anyone with an account in Second Life can participate by filling out an online survey which you can access from the in-world Social Simulation Research Lab
(curious non-SL residents can find out where I'm talking about by clicking here
). [Edit:] Depending upon the number of avatars you have on your Calling Card List, it could take between 30 minutes (for fewer, i.e., between 10 and 20) and 1 1/2 hours (for 100+). I encourage all potential respondents who have more than 50 avs to contact me directly (secondlife+at+surrey.ac.uk), and to complete the form with fewer avs as indicated on the survey [End Edit]. All responses will be kept confidential and you have the right to terminate your participation at any point.
If you would like to find out more about this research, visit the research website
or the Social Simulation Research Lab
. You can also come along to a meeting at the SSR Lab on Thursday 6th April 2006 at 2pm Linden Time (8pm GMT) to discuss the research, ask questions and collect a survey. While you're there, you can take in the knowledge of the library, which features a bounty of books on cyber-research, including papers, homepages of notable researchers, web resources and online journals.
This research has the support of Second Life developers Linden Lab
, and is conducted in accordance with the Second Life Research Agreement.